GVRC 2016 RULES

• This International competition is open to all VR game developers, be they individuals, start-ups or more established studios.

• Submitted games must be a new concept that has not been published prior to January 2016

• Entries must be suitable for either mobile or PC-based VR and must be playable on DeePoon’s hardware.

• Shortlisted entrants from the first judging session will be required to submit their game for final judging on relevant DeePoon hardware (hardware and support will be provided by DeePoon)

• Entries will need to have at least one member of their team with a valid passport and able to travel to China on July 25th - 30th.

• To qualify for initial entry we need you must provide a full description of the game and key concept, Concept artwork/screenshots, Video and/or playable file, and the core details of the development team (team name, developer names, mails, engine used and project status with estimated launch date)

• Any entries after the closing date may not be accepted.

 

Meet the Judges

MEET THE JUDGES

We’ve assembled a crack squad of VR developers and other experts from across Europe plus Deepoon’s own team to run their eyes over the games.

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Tommy Palm
Resolution Games

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Peter Pashley
Ustwo

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Nizar Romdhaine

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Patrick O’Luanaigh
nDreams

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Leon Zhang
DeePoon

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Simon Drake
Steel Media

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Craig Chapple
PocketGamer.biz

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Stef Keegan
PixelRipped