GVRC 2016 RULES

• This International competition is open to all VR game developers, be they individuals, start-ups or more established studios.

• Submitted games must be a new concept that has not been published prior to January 2016

• Entries must be suitable for either mobile or PC-based VR and must be playable on DeePoon’s hardware.

• Shortlisted entrants from the first judging session will be required to submit their game for final judging on relevant DeePoon hardware (hardware and support will be provided by DeePoon)

• Entries will need to have at least one member of their team with a valid passport and able to travel to China on July 25th - 30th.

• To qualify for initial entry we need you must provide a full description of the game and key concept, Concept artwork/screenshots, Video and/or playable file, and the core details of the development team (team name, developer names, mails, engine used and project status with estimated launch date)

• Any entries after the closing date may not be accepted.

 

About

ABOUT THE 2016 CHALLENGE

The Global VR Challenge is a competition run by UK-based Steel Media (the media company behind Pocket Gamer, PG.Biz and PG Connects conferences) in partnership with leading Chinese VR company DeePoon, and is open to all VR game developers.

The aim is to unearth, showcase and reward the best new unpublished VR games and connect western developers with the burgeoning Chinese VR market.

There are cash prizes on offer, with a $35,000 pool to be shared amongst the top 5 developers, plus DeePoon VR hardware dev kits. The ultimate shortlisted teams will also be flown out to Shanghai to experience the Chinese market for themselves by exhibiting their game at the DeePoon booth during ChinaJoy, asia’s largest games event.

The competition is open internationally and games can be submitted on either mobile (e.g. Gear VR style) or PC-based (e.g. Oculus Rift) VR formats.

The competition will be structured over a series of 3 rounds:

  1. Initial submission (closes midnight BST on 20th June) – concept and basic video/demo playable
  2. Second round (from 24th June) – An expert panel of judges will select a shortlist from those titles submitted. Shortlisted games are then honed and assistance is given to help port the VR games to DeePoon hardware
  3. Final round (from 15th July) – shortlisted developers flown to Shanghai to demo games at ChinaJoy and winners announced

In terms of criteria, as VR is such a young industry there’s little point in being over specific (because simply no one knows what works yet!), but suffice to say our expert judges and partners will be looking for innovative concepts and high quality execution as well as commercial potential. They’ll also consider the graphics/UI design and of course assess how fun the games are!

Need to ask a question? Send us an email at: support [at] globalvrchallenge.com