GVRC 2016 RULES

• This International competition is open to all VR game developers, be they individuals, start-ups or more established studios.

• Submitted games must be a new concept that has not been published prior to January 2016

• Entries must be suitable for either mobile or PC-based VR and must be playable on DeePoon’s hardware.

• Shortlisted entrants from the first judging session will be required to submit their game for final judging on relevant DeePoon hardware (hardware and support will be provided by DeePoon)

• Entries will need to have at least one member of their team with a valid passport and able to travel to China on July 25th - 30th.

• To qualify for initial entry we need you must provide a full description of the game and key concept, Concept artwork/screenshots, Video and/or playable file, and the core details of the development team (team name, developer names, mails, engine used and project status with estimated launch date)

• Any entries after the closing date may not be accepted.

 

Meet the 2016 winners…

The inaugural Global VR Challenge is over, and what a competition it was. Over 80 developers entered, with 10 making it to the final round in China.

It was a long road for the finalists however there could only be one winner, and we here at the Global VR Challenge would like to say a much deserved congratulations to Broken Window Studios and their award winning game Reflections.

For winning the Global VR Challenge Broken Window Studios walked away with the grand prize of $17,000, after battling it out against the 9 other Global VR Challenge finalists, and 6 domestic champions from China. However, take nothing away from the other 9 Global VR Challenge finalists who all made it to this final round, earning a trip to ChinaJoy in Shanghai alongside VR hardware in the process.

Nevertheless, the final top five and special mentions, alongside their prizes, were as follows:

  • 1st place – Reflections (Broken Window Studios) – $17,000 Prize
  • 3rd place – Bombu (Northeast Silver / GameD9) – $5,000 Prize
  • 5th place – QUBE 2 (Toxic Games) – $1,000 Prize

 

A full rundown of what happened at the final round in China can be found here.

What’s more, make sure to check out the following links on our newly launched VR website The Virtual Report:

Once again, we here would like to say a massive congratulations to all of the finalists and a thank you not only to everyone who took part and helped make this one memorable competition, but also to DeePoon for hosting the final round and helping to make this happen.

It’s been fantastic for all of us here to put the spotlight squarely on the amazing indie developers currently working in virtual reality game development, and we certainly aim to do it all again soon.

GALLERY

Finally, make sure to check out our gallery and videos below to see the story of the final round for yourself.